Rifqi Fadhlurrakhman

Product Manager & Product Designer

6+ years of product development experience across Educational Technology and Advertising Technology sectors. Currently focused on mobility big data applications for Out-of-Home (OOH) media and programmatic advertising technology (AdTech).

In my spare time, I collaborate with nonprofits, building digital tools to support organizational needs.

Work Experience

FULL-TIME

Senior Product Manager
Programmatic DOOH Platform
STICKEARN
2025 ∞
Product Manager
Audience Measurement & Analytics
STICKEARN
2023 - 2024
Product Manager
New Product Development
GREDU ASIA
2022 - 2023
Product Manager
Learning Management System (LMS)
LINGKARAN
2019 - 2021
Learning Experience Designer
Curriculum Design, Intructional/Learning Experience Design
LINGKARAN
2017 - 2019

Selected Project

PROJECT-BASED/CONTRACT

2025
Ruangrupa's New Website
RUANGRUPA
Rebuilt Ruangrupa's 15-year-old website using Webflow. Better design, manageable by non-technical staff, and migrated ruangrupa entire digital services (DNS, email, hosting) to Cloudflare for security and reliability.
Role: UI-UX Designer / Web Developer
Deliverables: Content management System (CMS), Website
2024
Program Website and Internal Tools for Bakukonek Art Residency 2024
Ruangrupa, Manajemen Talenta Nasional (MTN)
Developed an applicant management system for the Bakukonek 2024 artist residency program. The deliverables include a registration portal, dashboard for selection committees, and public-facing promotional website.
Role: UI-UX Designer / Developer
Deliverables: Applicants Portal, Data Dashboard, Website
2023
Indonesia Philanthropy Impact Platform
Filantropi Indonesia, Social Innovation and Acceleration Program (SIAP)
Developed an interactive web-based map to visualize philanthropic organizations' initiatives and their alignment with Sustainable Development Goals (SDGs) across Indonesia. The platform enables stakeholders to analyze the distribution and contribution patterns of regional impacts.
Role: Product Manager / Design Lead
Deliverables: CMS, Interactive Web Map
2022
Data Management System for Program Monitoring and Evaluation (M&E)
GOTO Impact Foundation, Impactura
Streamlined complex data workflows for monitoring environmental and social programs, including water access, disaster mitigation, and waste management. Connecting data collection, measurement, and reporting into an integrated system.
Role: Designer / Developer
Deliverables: Data Reporting Form, Data Dashboard
2021
Mapping Indonesia's Contemporary Art Scene
Gudskul Ekosistem
Built an interactive web map documenting community-based art collectives and alternative spaces across Indonesia. Project deliverables included a content management system for directory updates and the Fixer 2021 website.
Role: UI-UX Designer / Web Developer
Deliverables: Content Management System (CMS), Website, Interactive Web Map
2021
Course Marketplace and Learning Experience Platform
Tempo Institute
Led product development for kelasbersama.id platform, combining marketplace functionality with learning management capabilities. Designed with multi-tenant architecture to support customization and white-label.
Role:Product Manager / Design Lead
Deliverables: Multi-tenant CMS, Learning Content Authoring Tools, Student Portal
2020
Hybrid and Blended Learning Management System (LMS)
Lingkaran
Designing learning management system supporting diverse educational delivery methods. Integrated content creation tools, learning analytics, and program management into unified system architecture.
Role:Product Manager / Design Lead
Deliverables:Course Management System, Learning Content Authoring Tools, Student Portal

Footnotes

The annotations to my resume

On the "Senior" title +

The "Senior" reflects scope, not headcount. I'm responsible for multiple products within StickEarn's supply-side (SSP) business arm and report directly to the VP of Product. We don't have a managerial track here. Everyone's an individual contributor, and seniority is about the complexity of what you're building.

What I'm building as PM for the Supply-Side Platform +

I'm building a supply-side DOOH platform that lets publishers sell billboards the way websites sell ad space. The platform includes a programmatic ad exchange (OpenRTB-based), ad server, screen apps for Windows and Android, a CMS, and a publisher portal for managing inventory and campaigns. Basically, we're opening up programmatic revenue streams for OOH media owners who've been stuck selling manually for decades.

Leading the Measurement & Analytics team +

Before SSP, I led a team building scalable measurement systems for OOH advertising. We developed methods to provide near-real-time audience reach and impressions for 25,000+ screens across Indonesia. The system utilize mobile location data combined with demographic and geospatial data to analyze movement patterns and build audience personas. Unlike traditional OOH measurement, which relies on outdated traffic counts, ours updates constantly.

Two different product modes +

Building measurement is a research work that requires scientific validation and rigorous methods. Building SSP is different. I ship features and functionality for end users. Different problems, different teams, different rhythms. I've learned to switch between "prove this scientifically" mode and "ship this for users" mode depending on what the product needs.

The Ed Tech years +

I jumped into Ed Tech in 2019, right before COVID, because I wanted to build technology for blended learning that actually focused on learning science, not just digitizing classrooms. It was a natural extension of my earlier work designing curriculum and learning experiences at Lingkaran from 2017-2019. Turns out, becoming a PM in Ed Tech when you've already designed learning systems makes a lot of sense.

From Ed Tech to Ad Tech +

Both industries required building products without clear market templates. Lots of research, prototyping, validation, and figuring it out as we went. When I decided to switch to Ad Tech, I spent time learning the industry lingo, market landscape, and technical fundamentals before jumping in.

How I work with engineers +

Trust first. I start by making sure everyone understands our goals and how we contribute to the bigger picture. Then it's about communication—not just PRDs, but concept maps, prototypes, whatever makes the idea clear. The "make it visual" principle from design thinking has carried me through my entire PM career. Engineers appreciate it. Honestly, most people do.

The International Relations degree +

I studied IR purely out of curiosity about how the world works. But my technical foundation came earlier, I attend vocational high school in Network Engineering, plus freelance graphic design through college (posters, book layouts, and web design before "UI/UX" became popular). The technical skills got me hired. The politics degree taught me how systems and people interact. Both turned out useful.

The freelance projects +

These projects find me. People I've worked with reach out when they need help with a product or problem. I help when I can, in whatever capacity makes sense. Now I only take non-profit projects that align with what I care about: civic tech, education, and arts. This experience has enriched my capacity for understanding problems, providing solutions, and communicating with different types of stakeholders.

My proudest non-metric achievement +

I got my boss and almost the entire engineering and product team at StickEarn switch to Arc browser. Pure persuasion and conviction. No BRD, no PRD, no metabase dashboard.